Lynda - V-Ray 3.0 for 3ds Max Essential Training (Updated Feb 02, 2016)

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Lynda  Ray  for  3ds  Max  Essential  Training  Updated  Feb  2016  
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Files
  1. 001 Welcome.mp4 11.71MB
  2. 002 Software versions used.mp4 3.19MB
  3. 003 What you should know before watching this course.mp4 4.93MB
  4. 004 Using the exercise files.mp4 1.71MB
  5. 005 The 3ds Max project structure.mp4 7.04MB
  6. 006 Gamma handling.mp4 3.30MB
  7. 007 A word about Intel Embree.mp4 5.78MB
  8. 008 A word about HDRIs.mp4 3.96MB
  9. 009 V-Ray workflow options and recommendations.mp4 7.20MB
  10. 010 The V-Ray toolbar.mp4 11.76MB
  11. 011 New UI elements and Quick Settings.mp4 13.27MB
  12. 012 The revamped frame buffer with advanced color controls.mp4 12.87MB
  13. 013 The V-Ray Render Output options.mp4 14.51MB
  14. 014 Image sampling explained.mp4 8.02MB
  15. 015 Understanding subdivs.mp4 6.90MB
  16. 016 Overview of color mapping.mp4 14.00MB
  17. 017 What the color mapping modes do.mp4 17.15MB
  18. 018 Using 3ds Max light types with V-Ray.mp4 16.39MB
  19. 019 Working with the V-Ray light.mp4 17.40MB
  20. 020 Adding a spherical fill light.mp4 12.46MB
  21. 021 The V-Ray Sun and Sky system.mp4 14.17MB
  22. 022 Controlling global exposure.mp4 11.56MB
  23. 023 Enabling the Environment skylight.mp4 10.21MB
  24. 024 Working with the V-Ray dome light.mp4 13.59MB
  25. 025 Creating a mesh light.mp4 9.93MB
  26. 026 Global Illumination explained.mp4 9.12MB
  27. 027 Understanding primary and secondary bounces.mp4 7.60MB
  28. 028 How irradiance mapping works.mp4 14.13MB
  29. 029 Using irradiance mapping Part 1.mp4 13.52MB
  30. 030 Using irradiance mapping Part 2.mp4 21.14MB
  31. 031 How light cache works.mp4 9.88MB
  32. 032 Using light cache.mp4 22.10MB
  33. 033 Understanding brute force GI.mp4 7.30MB
  34. 034 Using brute force GI.mp4 18.36MB
  35. 035 Introduction to V-Ray specific materials.mp4 9.56MB
  36. 036 Creating diffuse color.mp4 17.21MB
  37. 037 Making a clear glass material.mp4 21.25MB
  38. 038 Making colored and frosted glass.mp4 17.04MB
  39. 039 Making reflective materials.mp4 15.43MB
  40. 040 Blurring our reflections.mp4 10.85MB
  41. 041 Creating a translucency effect.mp4 17.28MB
  42. 042 Using VRmats.mp4 21.96MB
  43. 043 New ray-traced SSS shader.mp4 12.12MB
  44. 044 New simplified skin shader.mp4 12.42MB
  45. 045 V-Ray hair shader.mp4 14.96MB
  46. 046 Using the fixed-rate engine.mp4 20.42MB
  47. 047 How to use the adaptive engine.mp4 19.18MB
  48. 048 Working with the adaptive subdivision engine.mp4 18.19MB
  49. 049 Progressive sampler.mp4 11.35MB
  50. 050 Fixing super bright sampling problems.mp4 14.30MB
  51. 051 Using universal settings.mp4 13.78MB
  52. 052 Physical Camera setup.mp4 13.55MB
  53. 053 Physical Camera controls.mp4 18.05MB
  54. 054 Depth of field.mp4 17.23MB
  55. 055 Creating a Motion Blur effect.mp4 15.63MB
  56. 056 Where did the V-Ray Physical Camera go.mp4 10.37MB
  57. 057 Adding a Physical Camera to the scene.mp4 8.18MB
  58. 058 Overview of the Physical Camera controls.mp4 17.06MB
  59. 059 A primer on exposure values EVs.mp4 7.20MB
  60. 060 Automated Exposure Control.mp4 16.88MB
  61. 061 Controlling exposure manually.mp4 10.48MB
  62. 062 Correcting a skewed perspective.mp4 11.66MB
  63. 063 Creating depth of field.mp4 16.92MB
  64. 064 Adding Motion Blur effects.mp4 12.65MB
  65. 065 Caustic effect setup.mp4 16.49MB
  66. 066 Generating the caustic effect.mp4 17.08MB
  67. 067 Using VRayFur.mp4 15.00MB
  68. 068 Stereoscopic 3D rendering.mp4 13.82MB
  69. 069 Vr-Ray Metaballs.mp4 17.52MB
  70. 070 Proxies.mp4 19.92MB
  71. 071 The VRayClipper.mp4 15.05MB
  72. 072 Depth of field Using a perspective viewport.mp4 11.49MB
  73. 073 Using Render Mask.mp4 14.50MB
  74. 074 Whats next.mp4 6.55MB
  75. Exercise Files.zip 1.40GB