1999_Game_Developers_Conference_Audio

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Files
  1. 1999 GDC - A Grand Unified Game Theory by Falstein - Tape 3.flac 621.90MB
  2. 1999 GDC - A Grand Unified Game Theory by Falstein - Tape 3.mp3 77.60MB
  3. 1999 GDC - A Grand Unified Game Theory by Falstein - Tape 3.png 44.71KB
  4. 1999 GDC - A Grand Unified Game Theory by Falstein - Tape 3_spectrogram.png 181.57KB
  5. 1999 GDC - Animating the Real-Time Run Cycle by Zirpolo - Tape 136.flac 615.00MB
  6. 1999 GDC - Animating the Real-Time Run Cycle by Zirpolo - Tape 136.mp3 75.55MB
  7. 1999 GDC - Animating the Real-Time Run Cycle by Zirpolo - Tape 136.png 31.65KB
  8. 1999 GDC - Animating the Real-Time Run Cycle by Zirpolo - Tape 136_spectrogram.png 161.74KB
  9. 1999 GDC - Arcade Game Psychology by Getlan - Tape 128.flac 626.06MB
  10. 1999 GDC - Arcade Game Psychology by Getlan - Tape 128.mp3 79.13MB
  11. 1999 GDC - Arcade Game Psychology by Getlan - Tape 128.png 44.43KB
  12. 1999 GDC - Arcade Game Psychology by Getlan - Tape 128_spectrogram.png 177.88KB
  13. 1999 GDC - Asheron's Call - A Case Study in Massively Multiplayer Game Development by Dyl Grande Ragaini Scherlis Steele - Tape 130.flac 619.88MB
  14. 1999 GDC - Asheron's Call - A Case Study in Massively Multiplayer Game Development by Dyl Grande Ragaini Scherlis Steele - Tape 130.mp3 79.79MB
  15. 1999 GDC - Asheron's Call - A Case Study in Massively Multiplayer Game Development by Dyl Grande Ragaini Scherlis Steele - Tape 130.png 38.79KB
  16. 1999 GDC - Asheron's Call - A Case Study in Massively Multiplayer Game Development by Dyl Grande Ragaini Scherlis Steele - Tape 130_spectrogram.png 166.38KB
  17. 1999 GDC - Asset Management - Taming the Complexity by Miller - Tape 146.flac 458.52MB
  18. 1999 GDC - Asset Management - Taming the Complexity by Miller - Tape 146.mp3 57.73MB
  19. 1999 GDC - Asset Management - Taming the Complexity by Miller - Tape 146.png 42.04KB
  20. 1999 GDC - Asset Management - Taming the Complexity by Miller - Tape 146_spectrogram.png 167.76KB
  21. 1999 GDC - Avoiding the Trappings of 3D Art - Stylizing to Add Character by Giambruno - Tape 100.flac 519.41MB
  22. 1999 GDC - Avoiding the Trappings of 3D Art - Stylizing to Add Character by Giambruno - Tape 100.mp3 64.25MB
  23. 1999 GDC - Avoiding the Trappings of 3D Art - Stylizing to Add Character by Giambruno - Tape 100.png 37.75KB
  24. 1999 GDC - Avoiding the Trappings of 3D Art - Stylizing to Add Character by Giambruno - Tape 100_spectrogram.png 152.55KB
  25. 1999 GDC - Building Half-Life with a Licensed Engine by Stelly - Tape 116.flac 616.37MB
  26. 1999 GDC - Building Half-Life with a Licensed Engine by Stelly - Tape 116.mp3 86.75MB
  27. 1999 GDC - Building Half-Life with a Licensed Engine by Stelly - Tape 116.png 44.24KB
  28. 1999 GDC - Building Half-Life with a Licensed Engine by Stelly - Tape 116_spectrogram.png 178.12KB
  29. 1999 GDC - C Plus Plus Optimization Strategies and Techniques by Isensee - Tape 61.flac 593.63MB
  30. 1999 GDC - C Plus Plus Optimization Strategies and Techniques by Isensee - Tape 61.mp3 75.49MB
  31. 1999 GDC - C Plus Plus Optimization Strategies and Techniques by Isensee - Tape 61.png 45.72KB
  32. 1999 GDC - C Plus Plus Optimization Strategies and Techniques by Isensee - Tape 61_spectrogram.png 174.45KB
  33. 1999 GDC - Can Educational Be Fun by Bruckman.flac 630.87MB
  34. 1999 GDC - Can Educational Be Fun by Bruckman.mp3 75.05MB
  35. 1999 GDC - Can Educational Be Fun by Bruckman.png 41.27KB
  36. 1999 GDC - Can Educational Be Fun by Bruckman_spectrogram.png 170.16KB
  37. 1999 GDC - Challenges of Massive Mulitplayer Persistent Design by DeMaria Denny Ragiani Smedley Vogel - Tape 135.flac 607.99MB
  38. 1999 GDC - Challenges of Massive Mulitplayer Persistent Design by DeMaria Denny Ragiani Smedley Vogel - Tape 135.mp3 75.71MB
  39. 1999 GDC - Challenges of Massive Mulitplayer Persistent Design by DeMaria Denny Ragiani Smedley Vogel - Tape 135.png 35.46KB
  40. 1999 GDC - Challenges of Massive Mulitplayer Persistent Design by DeMaria Denny Ragiani Smedley Vogel - Tape 135_spectrogram.png 167.19KB
  41. 1999 GDC - Color Theory by Oken - Tape 31.flac 603.42MB
  42. 1999 GDC - Color Theory by Oken - Tape 31.mp3 73.90MB
  43. 1999 GDC - Color Theory by Oken - Tape 31.png 40.59KB
  44. 1999 GDC - Color Theory by Oken - Tape 31_spectrogram.png 137.74KB
  45. 1999 GDC - Conference Keynote - Shigeru Miyamoto - Tape 103.flac 584.39MB
  46. 1999 GDC - Conference Keynote - Shigeru Miyamoto - Tape 103.mp3 72.68MB
  47. 1999 GDC - Conference Keynote - Shigeru Miyamoto - Tape 103.png 43.66KB
  48. 1999 GDC - Conference Keynote - Shigeru Miyamoto - Tape 103_spectrogram.png 169.40KB
  49. 1999 GDC - Console Audio Programming by Engel - Tape 39.flac 478.92MB
  50. 1999 GDC - Console Audio Programming by Engel - Tape 39.mp3 63.28MB
  51. 1999 GDC - Console Audio Programming by Engel - Tape 39.png 40.62KB
  52. 1999 GDC - Console Audio Programming by Engel - Tape 39_spectrogram.png 190.32KB
  53. 1999 GDC - Controlling Simulated Characters by Hodgins - Tape 47.flac 569.73MB
  54. 1999 GDC - Controlling Simulated Characters by Hodgins - Tape 47.mp3 67.03MB
  55. 1999 GDC - Controlling Simulated Characters by Hodgins - Tape 47.png 38.59KB
  56. 1999 GDC - Controlling Simulated Characters by Hodgins - Tape 47_spectrogram.png 162.46KB
  57. 1999 GDC - Creating Games With Mass Appeal by Tercek - Tape 105.flac 614.27MB
  58. 1999 GDC - Creating Games With Mass Appeal by Tercek - Tape 105.mp3 75.53MB
  59. 1999 GDC - Creating Games With Mass Appeal by Tercek - Tape 105.png 41.40KB
  60. 1999 GDC - Creating Games With Mass Appeal by Tercek - Tape 105_spectrogram.png 169.38KB
  61. 1999 GDC - Creating Lively Characters - Effective Characters by Loose Molina Shakespeare - Tape 84.flac 558.41MB
  62. 1999 GDC - Creating Lively Characters - Effective Characters by Loose Molina Shakespeare - Tape 84.mp3 69.75MB
  63. 1999 GDC - Creating Lively Characters - Effective Characters by Loose Molina Shakespeare - Tape 84.png 42.46KB
  64. 1999 GDC - Creating Lively Characters - Effective Characters by Loose Molina Shakespeare - Tape 84_spectrogram.png 175.86KB
  65. 1999 GDC - DLS Sound Founts and MPEG-4 by Hruska Scheirer Sparks and White Tape 6.flac 620.64MB
  66. 1999 GDC - DLS Sound Founts and MPEG-4 by Hruska Scheirer Sparks and White Tape 6.mp3 78.40MB
  67. 1999 GDC - DLS Sound Founts and MPEG-4 by Hruska Scheirer Sparks and White Tape 6.png 41.22KB
  68. 1999 GDC - DLS Sound Founts and MPEG-4 by Hruska Scheirer Sparks and White Tape 6_spectrogram.png 158.51KB
  69. 1999 GDC - David Perry's Design Memory Dump by Perry - Tape 58.flac 619.17MB
  70. 1999 GDC - David Perry's Design Memory Dump by Perry - Tape 58.mp3 75.36MB
  71. 1999 GDC - David Perry's Design Memory Dump by Perry - Tape 58.png 41.72KB
  72. 1999 GDC - David Perry's Design Memory Dump by Perry - Tape 58_spectrogram.png 149.95KB
  73. 1999 GDC - Dealing with Large 3D Works by Corson - Tape 104.flac 611.30MB
  74. 1999 GDC - Dealing with Large 3D Works by Corson - Tape 104.mp3 81.09MB
  75. 1999 GDC - Dealing with Large 3D Works by Corson - Tape 104.png 40.86KB
  76. 1999 GDC - Dealing with Large 3D Works by Corson - Tape 104_spectrogram.png 158.28KB
  77. 1999 GDC - Design Patterns for Games by Simpson - Tape 64.flac 509.90MB
  78. 1999 GDC - Design Patterns for Games by Simpson - Tape 64.mp3 65.34MB
  79. 1999 GDC - Design Patterns for Games by Simpson - Tape 64.png 42.13KB
  80. 1999 GDC - Design Patterns for Games by Simpson - Tape 64_spectrogram.png 183.58KB
  81. 1999 GDC - Designing Around Pitfalls of Game AI by Whatley.flac 460.91MB
  82. 1999 GDC - Designing Around Pitfalls of Game AI by Whatley.mp3 59.08MB
  83. 1999 GDC - Designing Around Pitfalls of Game AI by Whatley.png 41.44KB
  84. 1999 GDC - Designing Around Pitfalls of Game AI by Whatley_spectrogram.png 158.35KB
  85. 1999 GDC - Developing Environments for the Creation of Entertainment Software by Arevalo-Barza and Kilham - Tape 34.flac 601.33MB
  86. 1999 GDC - Developing Environments for the Creation of Entertainment Software by Arevalo-Barza and Kilham - Tape 34.mp3 75.11MB
  87. 1999 GDC - Developing Environments for the Creation of Entertainment Software by Arevalo-Barza and Kilham - Tape 34.png 45.03KB
  88. 1999 GDC - Developing Environments for the Creation of Entertainment Software by Arevalo-Barza and Kilham - Tape 34_spectrogram.png 133.13KB
  89. 1999 GDC - Developing an Artificial Intelligence Behavior Engine by Laird and Van Lent - Tape 144.flac 595.20MB
  90. 1999 GDC - Developing an Artificial Intelligence Behavior Engine by Laird and Van Lent - Tape 144.mp3 74.24MB
  91. 1999 GDC - Developing an Artificial Intelligence Behavior Engine by Laird and Van Lent - Tape 144.png 40.13KB
  92. 1999 GDC - Developing an Artificial Intelligence Behavior Engine by Laird and Van Lent - Tape 144_spectrogram.png 155.32KB
  93. 1999 GDC - Don't Be a Vidiot - What Computer Game Designers Can Learn from Paper Games by Costikyan - Tape 151.flac 579.97MB
  94. 1999 GDC - Don't Be a Vidiot - What Computer Game Designers Can Learn from Paper Games by Costikyan - Tape 151.mp3 70.96MB
  95. 1999 GDC - Don't Be a Vidiot - What Computer Game Designers Can Learn from Paper Games by Costikyan - Tape 151.png 38.58KB
  96. 1999 GDC - Don't Be a Vidiot - What Computer Game Designers Can Learn from Paper Games by Costikyan - Tape 151_spectrogram.png 151.42KB
  97. 1999 GDC - Empowering Constraint - Lessons From Industrial Design by Saunders - Tape 7.flac 622.30MB
  98. 1999 GDC - Empowering Constraint - Lessons From Industrial Design by Saunders - Tape 7.mp3 80.61MB
  99. 1999 GDC - Empowering Constraint - Lessons From Industrial Design by Saunders - Tape 7.png 43.42KB
  100. 1999 GDC - Empowering Constraint - Lessons From Industrial Design by Saunders - Tape 7_spectrogram.png 156.98KB
  101. 1999 GDC - Equity into Cash - The Entrepreneur's Dream by Feldman.flac 472.69MB
  102. 1999 GDC - Equity into Cash - The Entrepreneur's Dream by Feldman.mp3 60.56MB
  103. 1999 GDC - Equity into Cash - The Entrepreneur's Dream by Feldman.png 47.66KB
  104. 1999 GDC - Equity into Cash - The Entrepreneur's Dream by Feldman_spectrogram.png 168.93KB
  105. 1999 GDC - Facial Animation for Real-Time by Lewis - Tape 35.flac 526.56MB
  106. 1999 GDC - Facial Animation for Real-Time by Lewis - Tape 35.mp3 67.86MB
  107. 1999 GDC - Facial Animation for Real-Time by Lewis - Tape 35.png 43.70KB
  108. 1999 GDC - Facial Animation for Real-Time by Lewis - Tape 35_spectrogram.png 166.66KB
  109. 1999 GDC - Fast Collision Detection for Interactive Games by Lin - Tape 12.flac 638.95MB
  110. 1999 GDC - Fast Collision Detection for Interactive Games by Lin - Tape 12.mp3 75.17MB
  111. 1999 GDC - Fast Collision Detection for Interactive Games by Lin - Tape 12.png 43.03KB
  112. 1999 GDC - Fast Collision Detection for Interactive Games by Lin - Tape 12_spectrogram.png 157.65KB
  113. 1999 GDC - File IO Optimization - The Hidden Win by Klein Newlin Regier - Tape 93.flac 584.60MB
  114. 1999 GDC - File IO Optimization - The Hidden Win by Klein Newlin Regier - Tape 93.mp3 75.74MB
  115. 1999 GDC - File IO Optimization - The Hidden Win by Klein Newlin Regier - Tape 93.png 48.14KB
  116. 1999 GDC - File IO Optimization - The Hidden Win by Klein Newlin Regier - Tape 93_spectrogram.png 160.29KB
  117. 1999 GDC - Focus Testing - Observations for Behind the Mirror by Herrington - Tape 50.flac 531.30MB
  118. 1999 GDC - Focus Testing - Observations for Behind the Mirror by Herrington - Tape 50.mp3 72.69MB
  119. 1999 GDC - Focus Testing - Observations for Behind the Mirror by Herrington - Tape 50.png 41.88KB
  120. 1999 GDC - Focus Testing - Observations for Behind the Mirror by Herrington - Tape 50_spectrogram.png 167.71KB
  121. 1999 GDC - Fundamental Principles of Modeling and Simulation by Smith.flac 532.36MB
  122. 1999 GDC - Fundamental Principles of Modeling and Simulation by Smith.mp3 68.55MB
  123. 1999 GDC - Fundamental Principles of Modeling and Simulation by Smith.png 45.25KB
  124. 1999 GDC - Fundamental Principles of Modeling and Simulation by Smith_spectrogram.png 162.59KB
  125. 1999 GDC - Funding Your Next Title Set - Choices Not Guesses by Allread Beyer Stewart Poitevin - Tape 75.flac 605.86MB
  126. 1999 GDC - Funding Your Next Title Set - Choices Not Guesses by Allread Beyer Stewart Poitevin - Tape 75.mp3 76.73MB
  127. 1999 GDC - Funding Your Next Title Set - Choices Not Guesses by Allread Beyer Stewart Poitevin - Tape 75.png 42.17KB
  128. 1999 GDC - Funding Your Next Title Set - Choices Not Guesses by Allread Beyer Stewart Poitevin - Tape 75_spectrogram.png 185.55KB
  129. 1999 GDC - Gameboy - Programming a Toaster by Schmidt - Tape 27.flac 451.60MB
  130. 1999 GDC - Gameboy - Programming a Toaster by Schmidt - Tape 27.mp3 56.20MB
  131. 1999 GDC - Gameboy - Programming a Toaster by Schmidt - Tape 27.png 42.18KB
  132. 1999 GDC - Gameboy - Programming a Toaster by Schmidt - Tape 27_spectrogram.png 178.86KB
  133. 1999 GDC - Getting Your Design Down on Paper by Taylor - Tape 81.flac 618.67MB
  134. 1999 GDC - Getting Your Design Down on Paper by Taylor - Tape 81.mp3 76.22MB
  135. 1999 GDC - Getting Your Design Down on Paper by Taylor - Tape 81.png 43.76KB
  136. 1999 GDC - Getting Your Design Down on Paper by Taylor - Tape 81_spectrogram.png 153.01KB
  137. 1999 GDC - How to Keep Internet Hackers Far Far Away by Finkenstadt - Tape 89.flac 614.61MB
  138. 1999 GDC - How to Keep Internet Hackers Far Far Away by Finkenstadt - Tape 89.mp3 76.45MB
  139. 1999 GDC - How to Keep Internet Hackers Far Far Away by Finkenstadt - Tape 89.png 41.25KB
  140. 1999 GDC - How to Keep Internet Hackers Far Far Away by Finkenstadt - Tape 89_spectrogram.png 169.85KB
  141. 1999 GDC - How to Render the World by Glassner - Tape 92.flac 626.56MB
  142. 1999 GDC - How to Render the World by Glassner - Tape 92.mp3 78.40MB
  143. 1999 GDC - How to Render the World by Glassner - Tape 92.png 44.14KB
  144. 1999 GDC - How to Render the World by Glassner - Tape 92_spectrogram.png 166.07KB
  145. 1999 GDC - Human Factors for GUI Design by Warren - Tape 141.flac 613.15MB
  146. 1999 GDC - Human Factors for GUI Design by Warren - Tape 141.mp3 77.11MB
  147. 1999 GDC - Human Factors for GUI Design by Warren - Tape 141.png 43.47KB
  148. 1999 GDC - Human Factors for GUI Design by Warren - Tape 141_spectrogram.png 160.76KB
  149. 1999 GDC - Innovation - Games That Changed The Industry by Adams - Tape 70.flac 582.48MB
  150. 1999 GDC - Innovation - Games That Changed The Industry by Adams - Tape 70.mp3 71.13MB
  151. 1999 GDC - Innovation - Games That Changed The Industry by Adams - Tape 70.png 44.68KB
  152. 1999 GDC - Innovation - Games That Changed The Industry by Adams - Tape 70_spectrogram.png 148.81KB
  153. 1999 GDC - Inspiration for the Design of Game Characters and Settings by Lubken - Tape 106.flac 567.67MB
  154. 1999 GDC - Inspiration for the Design of Game Characters and Settings by Lubken - Tape 106.mp3 71.17MB
  155. 1999 GDC - Inspiration for the Design of Game Characters and Settings by Lubken - Tape 106.png 43.17KB
  156. 1999 GDC - Inspiration for the Design of Game Characters and Settings by Lubken - Tape 106_spectrogram.png 179.26KB
  157. 1999 GDC - Interactive Audio - What the Future Holds by Helm and Hubbard - Tape 53.flac 593.69MB
  158. 1999 GDC - Interactive Audio - What the Future Holds by Helm and Hubbard - Tape 53.mp3 73.00MB
  159. 1999 GDC - Interactive Audio - What the Future Holds by Helm and Hubbard - Tape 53.png 40.37KB
  160. 1999 GDC - Interactive Audio - What the Future Holds by Helm and Hubbard - Tape 53_spectrogram.png 177.02KB
  161. 1999 GDC - Introduction to Parametric Surfaces by Sharp - Tape 2.flac 616.95MB
  162. 1999 GDC - Introduction to Parametric Surfaces by Sharp - Tape 2.mp3 79.33MB
  163. 1999 GDC - Introduction to Parametric Surfaces by Sharp - Tape 2.png 41.03KB
  164. 1999 GDC - Introduction to Parametric Surfaces by Sharp - Tape 2_spectrogram.png 165.54KB
  165. 1999 GDC - Liscensing Ins and Outs For Developers by Fierst - Tape 76.flac 606.16MB
  166. 1999 GDC - Liscensing Ins and Outs For Developers by Fierst - Tape 76.mp3 73.89MB
  167. 1999 GDC - Liscensing Ins and Outs For Developers by Fierst - Tape 76.png 44.88KB
  168. 1999 GDC - Liscensing Ins and Outs For Developers by Fierst - Tape 76_spectrogram.png 138.34KB
  169. 1999 GDC - Loading and Saving Game Objects - A Reusable Persistent Storage Format by Braley Kharkar Tolman - Tape 145.flac 428.06MB
  170. 1999 GDC - Loading and Saving Game Objects - A Reusable Persistent Storage Format by Braley Kharkar Tolman - Tape 145.mp3 54.13MB
  171. 1999 GDC - Loading and Saving Game Objects - A Reusable Persistent Storage Format by Braley Kharkar Tolman - Tape 145.png 33.79KB
  172. 1999 GDC - Loading and Saving Game Objects - A Reusable Persistent Storage Format by Braley Kharkar Tolman - Tape 145_spectrogram.png 170.78KB
  173. 1999 GDC - Making Packages Fun Again by Dornbrook and Meretzky - Tape 5.flac 586.79MB
  174. 1999 GDC - Making Packages Fun Again by Dornbrook and Meretzky - Tape 5.mp3 72.44MB
  175. 1999 GDC - Making Packages Fun Again by Dornbrook and Meretzky - Tape 5.png 45.52KB
  176. 1999 GDC - Making Packages Fun Again by Dornbrook and Meretzky - Tape 5_spectrogram.png 184.09KB
  177. 1999 GDC - Musical Scoring for Cover Ups, Alien Abductions, and Other Unexplained Occurrences by Snow - Tape 42.flac 552.09MB
  178. 1999 GDC - Musical Scoring for Cover Ups, Alien Abductions, and Other Unexplained Occurrences by Snow - Tape 42.mp3 69.22MB
  179. 1999 GDC - Musical Scoring for Cover Ups, Alien Abductions, and Other Unexplained Occurrences by Snow - Tape 42.png 47.36KB
  180. 1999 GDC - Musical Scoring for Cover Ups, Alien Abductions, and Other Unexplained Occurrences by Snow - Tape 42_spectrogram.png 150.11KB
  181. 1999 GDC - Negotiating a Great Advance and Royalty Deal on Your Next Title by Gloster - Tape 26.flac 612.76MB
  182. 1999 GDC - Negotiating a Great Advance and Royalty Deal on Your Next Title by Gloster - Tape 26.mp3 76.65MB
  183. 1999 GDC - Negotiating a Great Advance and Royalty Deal on Your Next Title by Gloster - Tape 26.png 47.15KB
  184. 1999 GDC - Negotiating a Great Advance and Royalty Deal on Your Next Title by Gloster - Tape 26_spectrogram.png 168.48KB
  185. 1999 GDC - New Interactive Audio Technology Panel by Loose Maxwell Taylor and The O.flac 585.16MB
  186. 1999 GDC - New Interactive Audio Technology Panel by Loose Maxwell Taylor and The O.mp3 71.27MB
  187. 1999 GDC - New Interactive Audio Technology Panel by Loose Maxwell Taylor and The O.png 38.54KB
  188. 1999 GDC - New Interactive Audio Technology Panel by Loose Maxwell Taylor and The O_spectrogram.png 164.43KB
  189. 1999 GDC - New Players New Games by Laurel - Tape 79.flac 617.14MB
  190. 1999 GDC - New Players New Games by Laurel - Tape 79.mp3 73.69MB
  191. 1999 GDC - New Players New Games by Laurel - Tape 79.png 41.50KB
  192. 1999 GDC - New Players New Games by Laurel - Tape 79_spectrogram.png 138.70KB
  193. 1999 GDC - Optimizing 3D Art - Less is Best - Paul Steed - Tape 96.flac 545.34MB
  194. 1999 GDC - Optimizing 3D Art - Less is Best - Paul Steed - Tape 96.mp3 70.94MB
  195. 1999 GDC - Optimizing 3D Art - Less is Best - Paul Steed - Tape 96.png 41.62KB
  196. 1999 GDC - Optimizing 3D Art - Less is Best - Paul Steed - Tape 96_spectrogram.png 182.07KB
  197. 1999 GDC - Painting With Light by Gershbien - Tape 51.flac 454.24MB
  198. 1999 GDC - Painting With Light by Gershbien - Tape 51.mp3 55.95MB
  199. 1999 GDC - Painting With Light by Gershbien - Tape 51.png 36.67KB
  200. 1999 GDC - Painting With Light by Gershbien - Tape 51_spectrogram.png 172.50KB
  201. 1999 GDC - Physics Simulation Q and A by Hecker and Wu - Tape 143.flac 614.25MB
  202. 1999 GDC - Physics Simulation Q and A by Hecker and Wu - Tape 143.mp3 81.62MB
  203. 1999 GDC - Physics Simulation Q and A by Hecker and Wu - Tape 143.png 40.55KB
  204. 1999 GDC - Physics Simulation Q and A by Hecker and Wu - Tape 143_spectrogram.png 175.79KB
  205. 1999 GDC - Polygon Character Design Under Technical Constraints by Park - Tape 66.flac 602.65MB
  206. 1999 GDC - Polygon Character Design Under Technical Constraints by Park - Tape 66.mp3 74.29MB
  207. 1999 GDC - Polygon Character Design Under Technical Constraints by Park - Tape 66.png 41.87KB
  208. 1999 GDC - Polygon Character Design Under Technical Constraints by Park - Tape 66_spectrogram.png 135.06KB
  209. 1999 GDC - Principles of Believable 3D Character Animation by Mead - Tape 52.flac 596.65MB
  210. 1999 GDC - Principles of Believable 3D Character Animation by Mead - Tape 52.mp3 76.53MB
  211. 1999 GDC - Principles of Believable 3D Character Animation by Mead - Tape 52.png 43.05KB
  212. 1999 GDC - Principles of Believable 3D Character Animation by Mead - Tape 52_spectrogram.png 172.39KB
  213. 1999 GDC - Programming Real-Time Inverse Kinematics by Lander - Tape 94.flac 556.75MB
  214. 1999 GDC - Programming Real-Time Inverse Kinematics by Lander - Tape 94.mp3 72.97MB
  215. 1999 GDC - Programming Real-Time Inverse Kinematics by Lander - Tape 94.png 40.94KB
  216. 1999 GDC - Programming Real-Time Inverse Kinematics by Lander - Tape 94_spectrogram.png 198.07KB
  217. 1999 GDC - Programming Web Games in Java by Bell and Holder - Tape 90.flac 561.67MB
  218. 1999 GDC - Programming Web Games in Java by Bell and Holder - Tape 90.mp3 67.47MB
  219. 1999 GDC - Programming Web Games in Java by Bell and Holder - Tape 90.png 45.94KB
  220. 1999 GDC - Programming Web Games in Java by Bell and Holder - Tape 90_spectrogram.png 152.66KB
  221. 1999 GDC - Rapid Prototyping From The Pitch Through Design to Final Sale by Lazzaro.flac 631.26MB
  222. 1999 GDC - Rapid Prototyping From The Pitch Through Design to Final Sale by Lazzaro.mp3 75.19MB
  223. 1999 GDC - Rapid Prototyping From The Pitch Through Design to Final Sale by Lazzaro.png 42.10KB
  224. 1999 GDC - Rapid Prototyping From The Pitch Through Design to Final Sale by Lazzaro_spectrogram.png 168.15KB
  225. 1999 GDC - Reinventing The Wheel - Build 3D Tools or By Them by Lander - Tape 23.flac 624.79MB
  226. 1999 GDC - Reinventing The Wheel - Build 3D Tools or By Them by Lander - Tape 23.mp3 74.49MB
  227. 1999 GDC - Reinventing The Wheel - Build 3D Tools or By Them by Lander - Tape 23.png 43.77KB
  228. 1999 GDC - Reinventing The Wheel - Build 3D Tools or By Them by Lander - Tape 23_spectrogram.png 157.33KB
  229. 1999 GDC - Schedules That Mean Something by Daglow - Tape 142.flac 617.71MB
  230. 1999 GDC - Schedules That Mean Something by Daglow - Tape 142.mp3 73.81MB
  231. 1999 GDC - Schedules That Mean Something by Daglow - Tape 142.png 43.22KB
  232. 1999 GDC - Schedules That Mean Something by Daglow - Tape 142_spectrogram.png 170.74KB
  233. 1999 GDC - Sound Design Master Class by Gershin - Tape 120.flac 320.98MB
  234. 1999 GDC - Sound Design Master Class by Gershin - Tape 120.mp3 43.22MB
  235. 1999 GDC - Sound Design Master Class by Gershin - Tape 120.png 45.71KB
  236. 1999 GDC - Sound Design Master Class by Gershin - Tape 120_spectrogram.png 185.22KB
  237. 1999 GDC - Star Wars DroidWorks - A Postmortem and Glimpse of the Future by Blosson and Michaud - Tape 16.flac 618.63MB
  238. 1999 GDC - Star Wars DroidWorks - A Postmortem and Glimpse of the Future by Blosson and Michaud - Tape 16.mp3 86.88MB
  239. 1999 GDC - Star Wars DroidWorks - A Postmortem and Glimpse of the Future by Blosson and Michaud - Tape 16.png 41.22KB
  240. 1999 GDC - Star Wars DroidWorks - A Postmortem and Glimpse of the Future by Blosson and Michaud - Tape 16_spectrogram.png 172.98KB
  241. 1999 GDC - Successful Developer and Publisher Relationships by Scherlis - Tape 78.flac 619.02MB
  242. 1999 GDC - Successful Developer and Publisher Relationships by Scherlis - Tape 78.mp3 85.19MB
  243. 1999 GDC - Successful Developer and Publisher Relationships by Scherlis - Tape 78.png 43.36KB
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  245. 1999 GDC - Surviving 15 Years on the Frontlines of the War by Fargo - Tape 45.flac 240.42MB
  246. 1999 GDC - Surviving 15 Years on the Frontlines of the War by Fargo - Tape 45.mp3 29.18MB
  247. 1999 GDC - Surviving 15 Years on the Frontlines of the War by Fargo - Tape 45.png 46.46KB
  248. 1999 GDC - Surviving 15 Years on the Frontlines of the War by Fargo - Tape 45_spectrogram.png 159.54KB
  249. 1999 GDC - Taking the Headaches Out of Gaming Localization - A How and How Not to Approach by Boyesen and Smith.flac 605.13MB
  250. 1999 GDC - Taking the Headaches Out of Gaming Localization - A How and How Not to Approach by Boyesen and Smith.mp3 82.87MB
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  253. 1999 GDC - Testing Testing 1 2 3 A QA Managers Panel by Boblitz Collins Pizer and Schneider - Tape 28.flac 628.19MB
  254. 1999 GDC - Testing Testing 1 2 3 A QA Managers Panel by Boblitz Collins Pizer and Schneider - Tape 28.mp3 74.34MB
  255. 1999 GDC - Testing Testing 1 2 3 A QA Managers Panel by Boblitz Collins Pizer and Schneider - Tape 28.png 35.55KB
  256. 1999 GDC - Testing Testing 1 2 3 A QA Managers Panel by Boblitz Collins Pizer and Schneider - Tape 28_spectrogram.png 180.30KB
  257. 1999 GDC - The Art of Puzzle Game Design by Kim and Pajitnov - Tape 101.flac 598.67MB
  258. 1999 GDC - The Art of Puzzle Game Design by Kim and Pajitnov - Tape 101.mp3 70.47MB
  259. 1999 GDC - The Art of Puzzle Game Design by Kim and Pajitnov - Tape 101.png 45.16KB
  260. 1999 GDC - The Art of Puzzle Game Design by Kim and Pajitnov - Tape 101_spectrogram.png 138.60KB
  261. 1999 GDC - The Future of 3D Level Design - Technique and Philosophy by Bleszinksi Casali Mustaine Romero Shu - Tape 122.flac 619.77MB
  262. 1999 GDC - The Future of 3D Level Design - Technique and Philosophy by Bleszinksi Casali Mustaine Romero Shu - Tape 122.mp3 79.22MB
  263. 1999 GDC - The Future of 3D Level Design - Technique and Philosophy by Bleszinksi Casali Mustaine Romero Shu - Tape 122.png 38.98KB
  264. 1999 GDC - The Future of 3D Level Design - Technique and Philosophy by Bleszinksi Casali Mustaine Romero Shu - Tape 122_spectrogram.png 151.32KB
  265. 1999 GDC - The Future of Interactive Entertainment by Harrison - Tape 59.flac 496.02MB
  266. 1999 GDC - The Future of Interactive Entertainment by Harrison - Tape 59.mp3 59.08MB
  267. 1999 GDC - The Future of Interactive Entertainment by Harrison - Tape 59.png 40.42KB
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  269. 1999 GDC - The Gamer's Eye View by Gray - Tape 129.flac 464.07MB
  270. 1999 GDC - The Gamer's Eye View by Gray - Tape 129.mp3 63.06MB
  271. 1999 GDC - The Gamer's Eye View by Gray - Tape 129.png 40.53KB
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  273. 1999 GDC - The Internet Sucks - What I Learned Coding X-Wing Vs. Tie Fighter by Lincroft - Tape 25.flac 611.73MB
  274. 1999 GDC - The Internet Sucks - What I Learned Coding X-Wing Vs. Tie Fighter by Lincroft - Tape 25.mp3 84.56MB
  275. 1999 GDC - The Internet Sucks - What I Learned Coding X-Wing Vs. Tie Fighter by Lincroft - Tape 25.png 45.63KB
  276. 1999 GDC - The Internet Sucks - What I Learned Coding X-Wing Vs. Tie Fighter by Lincroft - Tape 25_spectrogram.png 160.87KB
  277. 1999 GDC - The Joys and Hoirrors of Creating a Cutting Edge Game - A Descent 3 Postmortem by Toschlog - Tape 80.flac 397.41MB
  278. 1999 GDC - The Joys and Hoirrors of Creating a Cutting Edge Game - A Descent 3 Postmortem by Toschlog - Tape 80.mp3 50.04MB
  279. 1999 GDC - The Joys and Hoirrors of Creating a Cutting Edge Game - A Descent 3 Postmortem by Toschlog - Tape 80.png 43.22KB
  280. 1999 GDC - The Joys and Hoirrors of Creating a Cutting Edge Game - A Descent 3 Postmortem by Toschlog - Tape 80_spectrogram.png 168.05KB
  281. 1999 GDC - The Magicians Hat - Special Effects in Real-Time 3D by Henry-Biskup - Tape 82.flac 587.68MB
  282. 1999 GDC - The Magicians Hat - Special Effects in Real-Time 3D by Henry-Biskup - Tape 82.mp3 72.02MB
  283. 1999 GDC - The Magicians Hat - Special Effects in Real-Time 3D by Henry-Biskup - Tape 82.png 37.57KB
  284. 1999 GDC - The Magicians Hat - Special Effects in Real-Time 3D by Henry-Biskup - Tape 82_spectrogram.png 176.11KB
  285. 1999 GDC - The Quake 3 Arena Rendering Architecture by Hook - Part 1 - Tape 134a.flac 622.92MB
  286. 1999 GDC - The Quake 3 Arena Rendering Architecture by Hook - Part 1 - Tape 134a.mp3 90.15MB
  287. 1999 GDC - The Quake 3 Arena Rendering Architecture by Hook - Part 1 - Tape 134a.png 42.77KB
  288. 1999 GDC - The Quake 3 Arena Rendering Architecture by Hook - Part 1 - Tape 134a_spectrogram.png 157.29KB
  289. 1999 GDC - The Quake 3 Arena Rendering Architecture by Hook - Part 2 - Tape 134b.flac 583.12MB
  290. 1999 GDC - The Quake 3 Arena Rendering Architecture by Hook - Part 2 - Tape 134b.mp3 83.22MB
  291. 1999 GDC - The Quake 3 Arena Rendering Architecture by Hook - Part 2 - Tape 134b.png 44.06KB
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  293. 1999 GDC - The Reality of Fantasy by Mead - Tape 125.flac 626.60MB
  294. 1999 GDC - The Reality of Fantasy by Mead - Tape 125.mp3 77.34MB
  295. 1999 GDC - The Reality of Fantasy by Mead - Tape 125.png 44.98KB
  296. 1999 GDC - The Reality of Fantasy by Mead - Tape 125_spectrogram.png 171.01KB
  297. 1999 GDC - The Secret to Consistently Delivering Hit Titles by Castle - Tape 24.flac 638.67MB
  298. 1999 GDC - The Secret to Consistently Delivering Hit Titles by Castle - Tape 24.mp3 76.45MB
  299. 1999 GDC - The Secret to Consistently Delivering Hit Titles by Castle - Tape 24.png 40.11KB
  300. 1999 GDC - The Secret to Consistently Delivering Hit Titles by Castle - Tape 24_spectrogram.png 164.46KB
  301. 1999 GDC - Top 10 Things Every Producer Should Know About Audio by Miller - Tape 87.flac 588.43MB
  302. 1999 GDC - Top 10 Things Every Producer Should Know About Audio by Miller - Tape 87.mp3 82.40MB
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  305. 1999 GDC - Top 10 Things Every Producer Should Know About Game Art by White - Tape 138.flac 618.12MB
  306. 1999 GDC - Top 10 Things Every Producer Should Know About Game Art by White - Tape 138.mp3 83.16MB
  307. 1999 GDC - Top 10 Things Every Producer Should Know About Game Art by White - Tape 138.png 41.32KB
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  309. 1999 GDC - Top 10 Things Every Producer Should Know About Game Design by Baldwin - Tape 131.flac 580.63MB
  310. 1999 GDC - Top 10 Things Every Producer Should Know About Game Design by Baldwin - Tape 131.mp3 68.96MB
  311. 1999 GDC - Top 10 Things Every Producer Should Know About Game Design by Baldwin - Tape 131.png 37.65KB
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  313. 1999 GDC - Top 10 Things Every Producer Should Know About Programming and Programmers by Walton - Tape 38.flac 606.95MB
  314. 1999 GDC - Top 10 Things Every Producer Should Know About Programming and Programmers by Walton - Tape 38.mp3 76.03MB
  315. 1999 GDC - Top 10 Things Every Producer Should Know About Programming and Programmers by Walton - Tape 38.png 45.38KB
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  317. 1999 GDC - Top 10 Things Every Producer Should Know about PR and Marketing by Smith - Tape 33.flac 281.82MB
  318. 1999 GDC - Top 10 Things Every Producer Should Know about PR and Marketing by Smith - Tape 33.mp3 36.91MB
  319. 1999 GDC - Top 10 Things Every Producer Should Know about PR and Marketing by Smith - Tape 33.png 41.05KB
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  321. 1999 GDC - Understanding Level Design by Molinets and Tietze - Tape 112.flac 510.30MB
  322. 1999 GDC - Understanding Level Design by Molinets and Tietze - Tape 112.mp3 73.02MB
  323. 1999 GDC - Understanding Level Design by Molinets and Tietze - Tape 112.png 41.66KB
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  325. 1999 GDC - Using Databases in Online Games by Kirmse - Tape 67.flac 616.47MB
  326. 1999 GDC - Using Databases in Online Games by Kirmse - Tape 67.mp3 75.06MB
  327. 1999 GDC - Using Databases in Online Games by Kirmse - Tape 67.png 45.86KB
  328. 1999 GDC - Using Databases in Online Games by Kirmse - Tape 67_spectrogram.png 159.63KB
  329. 1999 GDC - Using Direct Music by Bernstein Leff Whitmore Yackley - Tape 65.flac 629.89MB
  330. 1999 GDC - Using Direct Music by Bernstein Leff Whitmore Yackley - Tape 65.mp3 86.96MB
  331. 1999 GDC - Using Direct Music by Bernstein Leff Whitmore Yackley - Tape 65.png 39.13KB
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  333. 1999 GDC - Using Java as an Embedded Game Scripting Engine by Huebner - Tape 48.flac 605.82MB
  334. 1999 GDC - Using Java as an Embedded Game Scripting Engine by Huebner - Tape 48.mp3 76.53MB
  335. 1999 GDC - Using Java as an Embedded Game Scripting Engine by Huebner - Tape 48.png 40.33KB
  336. 1999 GDC - Using Java as an Embedded Game Scripting Engine by Huebner - Tape 48_spectrogram.png 171.72KB
  337. 1999 GDC - Virtual Virtuality - Cheap Tricks for Immersive Worlds by Davis - Tape 55.flac 434.37MB
  338. 1999 GDC - Virtual Virtuality - Cheap Tricks for Immersive Worlds by Davis - Tape 55.mp3 54.59MB
  339. 1999 GDC - Virtual Virtuality - Cheap Tricks for Immersive Worlds by Davis - Tape 55.png 44.09KB
  340. 1999 GDC - Virtual Virtuality - Cheap Tricks for Immersive Worlds by Davis - Tape 55_spectrogram.png 180.85KB
  341. 1999 GDC - Visual Artists - Managing Your Career and Passion by Chelini - Tape 140.flac 535.07MB
  342. 1999 GDC - Visual Artists - Managing Your Career and Passion by Chelini - Tape 140.mp3 64.50MB
  343. 1999 GDC - Visual Artists - Managing Your Career and Passion by Chelini - Tape 140.png 39.93KB
  344. 1999 GDC - Visual Artists - Managing Your Career and Passion by Chelini - Tape 140_spectrogram.png 160.44KB
  345. 1999 GDC - Visual Level Design - Designing Machines For Playing In By Chen - Tape 137.flac 637.03MB
  346. 1999 GDC - Visual Level Design - Designing Machines For Playing In By Chen - Tape 137.mp3 82.91MB
  347. 1999 GDC - Visual Level Design - Designing Machines For Playing In By Chen - Tape 137.png 39.95KB
  348. 1999 GDC - Visual Level Design - Designing Machines For Playing In By Chen - Tape 137_spectrogram.png 176.45KB
  349. 1999 GDC - What Excites Game Publication Editors by Broady Charla Geller and Wilson - Tape 149.flac 617.09MB
  350. 1999 GDC - What Excites Game Publication Editors by Broady Charla Geller and Wilson - Tape 149.mp3 77.57MB
  351. 1999 GDC - What Excites Game Publication Editors by Broady Charla Geller and Wilson - Tape 149.png 39.06KB
  352. 1999 GDC - What Excites Game Publication Editors by Broady Charla Geller and Wilson - Tape 149_spectrogram.png 151.78KB
  353. 1999 GDC - What It Costs To Make a Game by Muzyka - Tape 68.flac 611.49MB
  354. 1999 GDC - What It Costs To Make a Game by Muzyka - Tape 68.mp3 75.91MB
  355. 1999 GDC - What It Costs To Make a Game by Muzyka - Tape 68.png 45.31KB
  356. 1999 GDC - What It Costs To Make a Game by Muzyka - Tape 68_spectrogram.png 141.94KB
  357. 1999 GDC - What's Love Got to Do With It - Exploring Consumers Emotional Attachments to Products by Ireland - Tape 85.flac 620.39MB
  358. 1999 GDC - What's Love Got to Do With It - Exploring Consumers Emotional Attachments to Products by Ireland - Tape 85.mp3 75.71MB
  359. 1999 GDC - What's Love Got to Do With It - Exploring Consumers Emotional Attachments to Products by Ireland - Tape 85.png 44.27KB
  360. 1999 GDC - What's Love Got to Do With It - Exploring Consumers Emotional Attachments to Products by Ireland - Tape 85_spectrogram.png 178.10KB
  361. 1999 GDC - Win32 for Games by Cox - Tape 72.flac 609.91MB
  362. 1999 GDC - Win32 for Games by Cox - Tape 72.mp3 80.18MB
  363. 1999 GDC - Win32 for Games by Cox - Tape 72.png 45.46KB
  364. 1999 GDC - Win32 for Games by Cox - Tape 72_spectrogram.png 177.24KB
  365. 1999 GDC - Working With a Big Publisher by Saettler - Tape 17.flac 610.08MB
  366. 1999 GDC - Working With a Big Publisher by Saettler - Tape 17.mp3 85.34MB
  367. 1999 GDC - Working With a Big Publisher by Saettler - Tape 17.png 41.90KB
  368. 1999 GDC - Working With a Big Publisher by Saettler - Tape 17_spectrogram.png 175.60KB
  369. 1999 GDC - Writing a Game Site in Java - Write Once Test Everywhere by Shea - Tape 123.flac 555.01MB
  370. 1999 GDC - Writing a Game Site in Java - Write Once Test Everywhere by Shea - Tape 123.mp3 76.33MB
  371. 1999 GDC - Writing a Game Site in Java - Write Once Test Everywhere by Shea - Tape 123.png 42.63KB
  372. 1999 GDC - Writing a Game Site in Java - Write Once Test Everywhere by Shea - Tape 123_spectrogram.png 166.11KB
  373. 1999_Game_Developers_Conference_Audio_meta.sqlite 232.00KB
  374. 1999_Game_Developers_Conference_Audio_meta.xml 1.64KB
  375. __ia_thumb.jpg 8.44KB
  376. gdc1999.jpg 1.20MB
  377. gdc1999_thumb.jpg 9.18KB